![]() You’ll see the same bland corridors over and over again. In this case I found it to be really over the top. Normally this isn’t a problem in survival horror games for me. This brings me to the only big problem I had with Dino Crisis. There are lots of locked doors, and little direction most of the time as to where you’re supposed to go next. This comes with the territory, but I found Dino Crisis a bit more dense than your typical survival horror adventure in this sense. Additionally, this may not even be where you need to go next. This isn’t a problem but you’re not told where to find it. Sometimes you’ll find a locked door, and you won’t have the key. Unfortunately Dino Crisis can be a bit vague with your objectives. In this case the sense of exploration is really well done even if the environments are generally very similar to one another. You have to find keys and other items to unlock new areas. ![]() When you first arrive at the facility you only have a small area in which you can explore. Besides the fact that everything appears a little more blocky and pixelated there are almost no disadvantages going this route than using pre-rendered backgrounds instead. I was initially worried that the hardware wouldn’t be able to support the fully 3D environments, but Dino Crisis runs like a champ. Gone are pre-rendered backgrounds, and instead the camera actually pans along with you, or even follows your character. For me this feels like a huge step forward in terms of Capcom’s survival horror offerings. The big difference here is that the environments are fully 3D. ![]() ![]() Holding the L1 button draws your weapon, and this in conjunction with pressing X fires the equipped weapon. You move your character through a variety of environments with dramatic camera angles using tank controls. Gameplay is very similar to that of Resident Evil. By survival horror standards it’s a pretty decent tale. At times the plot feels like you’re moved along in spite of the dinosaurs, and not because of them. The big plot twist as to why there are dinosaurs present on the island is underwhelming, but it’s a fairly original idea. The environments and story have a very surreal feel to them. Dino Crisis does however manage to carve out its own identity in terms of atmosphere. The research facility feels quite sterile, and lacks the ‘lived in’ quality the environments from Resident Evil have. Not only that but Dinosaurs just don’t have the same horrifying effect as zombies. The lab and Island itself are not nearly as atmospheric or glum as the Spencer Mansion from RE. There are lots of plot twists and turns, and it’s a mildly enjoyable story if you don’t take it too seriously.Ĭomparisons to Resident Evil are to be expected here. That’s to be expected when it comes to survival horror games. The plot is handled like a cheesy B-movie. Soon dinosaurs rear their ugly heads, and the team must fend for themselves while still trying to locate the back-from-the-dead doctor. There are dead bodies everywhere, and they appear to have been torn up by large predators. Upon arrival she and her companions discover the facilities to be left in shambles. You play as a fiery haired member of the team named Regina. This group is sent in to infiltrate an Island laboratory to investigate sightings of a brilliant scientist thought to have already been deceased. In Dino Crisis you play as a special government agent in an organization called SORT (Secret Operation Raid Team). I decided to take a modern look at this classic. It wasn’t until years later I finally gave in, and I loved it. Back then I wasn’t too interested in the Dino Crisis despite being a huge fan of the genre. This game bore more than just a passing glance to Resident Evil, but instead of zombies it featured dinosaurs. Where could Capcom possibly go from here? A completely original survival horror game, of course. The Sony PlayStation alone had no less than three original installments (four if you include Survivor). Not only did they popularize the genre, but their own Resident Evil towered over the imposters both critically and commercially. Capcom was at the top of their game when it came to survival horror games in the 32-bit generation.
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